<aside> 💐 Thanks for helping playtest! This document is a quick pitch and a basic tutorial for the game, while it’s still in development.
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You play a small creature traversing a cold world in search of the Amarian Meadows. You bring a mobile garden of plants that you draw on for power.
Explore, fight dangers, overcome obstacles, and cultivate your garden.
Move around the world with WASD.
Pick up flowers and other rewards. (Try doing this in the home garden).
Wakling into grass puts you at risk of entering a battle.
Your garden is effectively a deck of moves that are place on a hex grid.
Spend AP to play flowers from your deck; but plan carefully! You can only play flowers adjacent to the last one you played. (At the start of a battle, you can play any flower first.)
Click a flower to play it. If you need to target a specific enemy to play the flower, click the box of the enemy you want to target.
Some flowers have may have effects on neighboring ones. So make sure to read their descriptions.
When you’ve run out of AP or wish to end your turn early, click the End Turn button. Enemies will then take their turn. You can tell what an enemy will do on their turn by reading the text below them.
At the start of your turn, you’ll replenish your AP and flowers will reduce their cooldowns by one.